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(Introductions
for this actual report are in the following subsections)
Hello and welcome to
yet another Who'sGotLag.IDO battlereport. This battlereport will be
about a game played on Laser Squad:
Nemesis. You can skip down to the next paragraph since you will
not care about what follows this sentence. This is report number 22 for me (numerically), BUT in terms of completed reports, this is number
17. You may ask where are
the other reports and I would say incomplete or haven't started when I got
bored/lazy/busy. (Yup, same old recycled intro.)
BTW. For those of you who
have web browsers that can't display pictures with brackets or allow Java,
you're just outta luck. This battlereport was designed for Internet
Explorer 6.0. Recommended minimum screen size: 800x600 pixels.
Real Time
Battlereport Introduction
A Real Time battlereport
is never complete when initially submitted like all other reports.
Rather the game(s) for the report are ongoing at the time when the report
is being written and read. As you would expect trying to do this
type of report on anything other than a turn-based game would drive a
reporter crazy trying to play and write simultaneously. The report
would finish soon after it started so the real time aspect of it would be
hardly be worthwhile.
Real Time battlereporting
was first done by funnymarx on 4/18/02 here
but the project was never finished and died a sad death. funnymarx
started on a second project in the same spot but its still
in its infant stages. After reading the first report I felt the urge
to do one someday (and did it) and here we are now.
Any in-game analysis you
read is purely speculative and imagination while the game is
running. You are watching the game unfold: situations being
revealed, guesses being made on what is happening, decisions being reached
on responses, and then the outcomes of those decisions affecting the next
turn. Surprises are probable and the quality of the games are
unknown since they haven't really begun yet.
What is
" Laser Squad: Nemesis"
Laser Squad: Nemesis is a
tactical, turn-based/real-time 1v1 game where battles are played out over
10 second increments. Translation: Each turn (where orders are given
for each) are 10 seconds long, but the action that occurs is real-time as
units carry out the orders they have been given. The units react to
enemies according to how you plan the orders so be careful. There
are now 4 races in this game that roughly equal to StarCrafttm
races, the Marines (Terran - Barracks units), Machina (also Terrans but
Factory units), Spawn (Zerg), and finally the Greys (Protoss, high value
units but fewer in number).
My LSN race descriptions
are here
with pictures looted from the now defunct LSNGuide.com, as well as some of
the information is based on their accumulated knowledge.
I think I did a decent job
of describing how the game works as the report goes on, but I did leave a
lot out. If you want lots of information before the report starts about
the game, the
official players manual is here
A link to try the free
trial version of Laser Squad Nemesis (with short single player campaign)
is available through the picture below. If you do intend to use
the trial version, I recommend that you play the campaign missions first
to help you get a feel for the game. You are only allowed to play 50
rounds of multiplayer with the trial so don't waste them getting used to
the game. If you do subscribe and are not sure about how you like the
game, remember that you have a 30 day money-back grace period after
subscribing:

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