Frenzy v2.0, the newbie
Ok, now you are sitting here probably going
"wtf is Footman Frenzy" or "I know what Footmen Frenzy
is". If you are the former it would be in your best interest to
keep read my
wonderful Footmen Frenzy introduction
if you plan on reading the rest of the report or read the
beginner's article from the official site. If you just want to start
the report itself,
a handy hyperlink to speed you on your way to the report.
A note on
First off I must say though that FF is
somewhat popular on WC3, like all UMS games there are many altered
versions of it floating around. I don't know whether these altered
versions are actual improvements on the original or modified to favor a
starting location or certain hero so I'll just base this report on the
official version. The official version of FF is available from a website
hosted by the original author,
HatoUP, at www.nohunters.com.
The official version is called "Footmen Frenzy v2.0" while all
the other versions are either old or modified versions of the
original. There are a couple of "fake" version of FF v2.0
available, but if one enters the game 2 differences are readily visible.
The first is the appearance of the minimap in the waiting for players
screen which was changed since version 1.9 as seen below. The second
sign is the load screen which
someone left as the old version while simply changing the name.
The easiest way to tell whether the map is
probably a fake is to simply look at the minimap in the game room. If
there is a square in the middle with an "X", the map is probably
real. If there is a circle in the middle its definitely a fake (or old
The Short Version
As was stated in the introduction,
is a UMS map for WarCraft III The Frozen Throne. The one and only
goal in this UMS is to destroy your opponent's barracks. Your
barracks spawn troops and you can buy heroes, get better unit spawns,
upgrades, and items depending on how much gold you obtain by killing your
The Long Version
This introduction will go into much,
much greater detail, so if you don't really care you should use the
Players start the game in one of 4 starting locations in the four corners of the
map, anyone else in your team also starts in your team location and is
your partner. Each player starts with a Barracks that the player
must defend. Each player is also given 2 towers which can be upgraded to
Units are spawned from the barracks at a constant rate, with unit upgrades
purchasable from the barracks itself. When a player's barracks is
destroyed (or they disconnect), all the player's units and heroes should
die as well (Sometimes reincarnation activates and they become free
experience to those that kill them).
Each team start (if there are players in that team)
has 3 default shops: a Creep Shop, Personal
Shop, and Altar of Legends. Inside a friendly base, units get a +3 Devotion aura and
heroes can get increased healing near their own barracks.
The central region of the map is a square with
Shops at the top and bottom and Weapons Shops on the left and
shop typically only contains 1 of each item at a time, so if they are out
you have to wait for the restock. The ArchVault in the center of the map contains the
normal consumable items
such as healing and mana potions, same of stones, replacement portals,
etc. The ArchVault also acts like a Fountain
of Mana replenishing all nearby units mana. Be aware of this because all
spellcasting heroes can be extremely deadly here.
Once the game has started (or actually before)
you need to decide what you are going to do in the beginning. There are 3
main choices: (1) Get a regular hero, (2) Get more money so you can get a custom
hero, or (3) Tech to a new race, a higher
tier of Humans, or buy upgrades like mad. Most
players should choose either choice 1 or 2, but when there are 3 players
in a team one of the players generally should
tech (usually expected to a ranged unit such as Night Elve Archers or
Once the players have
decided what they will do, they should move out to kill the enemy units,
heroes, and eventually buildings to win the game.
remember this rule: The
only way to win is to destroy the enemies barracks.
regular hero, a player can immediately begin killing enemy units and
getting gold immediately. The units and heroes are not strong enough to
win efficiently in another player's start so its best to fight in the
middle. The added benefit of a regular hero is that your hero immediately
starts earning experience from combat and will probably be better off than
the custom heroes coming later on.
(2) Custom Heroes
Custom heroes are generally better I think than
regular heroes, but they have a higher cost and take longer to become
available. The random option however comes much earlier than the selected
custom heroes though, so if you are planning on taking a random custom hero, be
aware. Custom heroes are only available for a limited time near the
beginning of the game, if you miss your chance then too bad for you.
There are several ways of getting the money
selected custom heroes, the easiest and most pathetic of which is to beg your
partners for money. If you have some semblance of self-respect however,
you will charge out with your tiny squad of Footmen and try to kill 1
enemy unit to get enough cash. Be aware though that if your enemies
already have a hero at this point, they could kill much more of your
troops and gain valuable cash and experience off your paltry squad.
Teching when alone can be a foolish thing
to do, but with a partner or two its definitely not a bad idea. There are
4 races available, the same as in normal War3, each with their own distinctive
pros and cons. Every race can upgrade their attack damage and armor, with
the upgrades traveling with any changes in race. However each race has
their own distinctive upgrade which does not apply to any other race (If
you upgrade the special race upgrade and then change to a new race, the
upgrades no longer apply).
Please note that Footmen are considered a default
race and do not have the human special ability.
||Middle of the
road in hitpoints and unit spawn rate.
||High attack damage and
damage, fast attack rate and unit spawn rate
||All units are
||Low unit spawn
means they die quickly to spells
||Also have low
Takes away 1 mana and applies it back as damage
Gives faster attack rate but receives more damage
Can eat the enemy corpses to regain hitpoints
Can become invisible at night
hitpoints and attack rate
hitpoints and attack damage
and movement rate
0" a tech to any race is possible, but from then on techs can only go
horizontally or down (no moving back to a lower Tier). Listed
below is the tech tree and costs (Mouseover for comments on some):
Let's talk about heroes
Heroes are likely going to be the most important
unit in your army with their spells and attacks contributing the most to
the game. Picking the right hero for your choice can help, but teamwork
with your partners (and other factions attacking each other) are usually
When you do get a hero,
there is the choice of picking the one you want or taking a random hero.
Taking the random option gives you a random hero (with a chance of a
secret hero) that also comes with 2 free items. One item is Jaood's Amulet
of Power which increases the hitpoints and mana capacity of your hero and
so is very valuable. The other item is Boots of Speed which can be useful
for escaping dangerous situations. You may also sell these items if you
wish for 225 gold I think if you need item space or gold.
When you do get your hero though, here are some
general guidelines on what they can best be used for. Heroes can be
separated into 3 general types though there are mixes of each depending on
abilities: (1) Hero Killers, (2) Unit Killers, and (3) Support Heroes.
(1) Hero Killers
Hero Killers are the biggest, baddest units in
the game. These units have the strongest attack damage, attack rate, and
defensive abilities that turn other heroes into splattered piles on the
floor. Some hero killers are not pure brute force but clever, with
stunning abilities (such as Stormbolt), damaging abilities (like Death
Coil) that make killing easier, or quick escape techniques (Wind
Walk). Hero Killers are not efficient at killing common enemy units,
but their buffed up stats make it extremely easy except when facing large
numbers of them.
Killing enemy heroes gives you a gold reward and
experience which are very valuable. Removing enemy heroes also protects
your own army from the damage the enemy would do AND MOST IMPORTANTLY
prevents enemy heroes from getting experience and leveling. Once your Hero
Killer is done with the enemy hero, it should be easy to get free gold and
experience from the remaining units.
(2) Unit Killers
If Hero Killers are the bad boys of the game,
Unit Killers are the cash machines. Killing heroes does give you a
cash bonus, but nothing is as profitable as killing a lot of your
opponent's regular troops. Killing many enemy units also gives the heroes
valuable experience which gains them levels and more powerful
With the cash from killing plentiful enemy units,
a Unit Killer could upgrade its army's attack damage and armor levels,
increase race specific upgrades, tech to higher tiers, and/or buy powerful
mercenaries and items to help it destroy the enemy.
(3) Support Heroes
While Hero and Unit Killers take the battle to
the enemy and deal the damage themselves, Support Heroes rely on their
regular army and partner's heroes and units to do the damage. A support
hero greatly enhances other units allowing them to achieve what the hero
alone has no chance of
A Support Hero such as a tank like an Avalanche
can wander through enemy bases absorbing heavy damage while its own slow
attack rate would be ineffective at efficiently killing them. Support
Heroes can have powerful auras that enhance friendly units damage output
or survivability, heal friendly units, or just generally be a nuisance to
the enemy by neutralizing important units for short periods.
Let's go Shopping!
I won't go to far into the variety of items and
mercenaries available for purchase but suffice to say they are plentiful
available. Besides the expected potions and stones there are also weapons
and armor items available. Wands of Shockwave can give a powerful
surprise attacks to units without Area of Effect spells. Items to increase
the various attributes, orbs, and produce auras.
Whether you upgrade your army or buy items is
your decision. Purchases should be made based on what is needed or most
Finally some quick hints
1. Many battles involve more than 2 factions.
Don't be the one caught in the middle.
2. Remember that the player who actually makes
the kill gets the gold and experience. Doesn't matter if someone else did
most of the damage.
3. Use the map terrain to your advantage.
Remember that fighting in your own start gives your army a +3 in armor,
your heroes get healed next to your Barracks, and that the ArchVault in
the center of the map acts like a Fountain of Mana.
4. Teamwork is good, sharing money to buy 1 good
item/upgrade is usually better than several crappy ones. A
Paladin/Ravage/Undead counterparts can also keep friendly heroes alive in
5. I find that melee heroes with Agility as
they're primary attribute are generally better than their Strength and
Intelligence counterparts. Getting "Boots of Quel'thalas" not
only gives +10 to attack damage, but it also increases the attack rate and
armor of the hero. All valuable things in a melee hero.
6. Once enemy Unit Killer heroes reach around
level 10 or so, ordinary Tier 0 and 1 units are liabilities rather than
beneficial. High level Area of Effect spells can kill low-hitpoint units
with one attack, giving your enemies easy gold and experience.
Basically to be worthwhile any unit should have more than 500 hitpoints to
survive a single high level Area of Effect spell.
7. A fast attacking Hero Killer with Ultimate
Claws of Devestation and a Mask of Death is nearly impossible to kill
without stunning it or using many, many high-damage units. If this
is an Agility hero, it can give your enemies nightmares.
8. Towers may be "cheap" but they are
so dang effective in large numbers with a meat shield in front.
9. Using invulnerable units such as
Paladins/Spirit of Vengeance/Summoned Druids/etc. to kill an expensive
Tower line is oh so fun.
10. If you have units that are barely alive in
your base and will likely die soon, kill them yourself so your enemies
11. Killing the last player in a start location
also destroys the player shops at that location too. Keeping them alive
may be beneficial if you use them.
12. Have fun