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A Real Report: LSN
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Author:BlueRiBBon
IP:65.167.4XXXX
Date: 08/26/03 06:08
Game Type: Other
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A Real Report: LSN


Laser Squad Nemesis? Not StarCraft? Wow.

I'd like to explain the units first because not everyone might have read "Who'sGotLag.IDO"'s two Gosu reports that came out not long after Mark4's. This game is Marine vs Machina, on the map "Frontline." I'll discuss the contestants after I talk randomly about the unit's for a few minutes. Before I do though I'd like to clarify something. In the beginning of games of LSN, you, if you are the person issuing the challenge, (meaning you have to be subscribed) would choose the number of "Force Points", Turn Limit, and how many Real-Time days there are before the game is considered a draw. In this game my challenger chose twenty force points, thirty-day limit, and fifteen turn limit. This is the standard match-up. Anyways...

The Marines

The Grunt. The basic comparison to the Marine from StarCraft can be formed. He has a fast firing gun, and is relatively strong. He can open up a can of whoop-ass, but he finds trouble serving it to his opponent's with his low accuracy. He comes with twenty-eight shots with a full clip and, ten life. They cost 1 "Force Point."

The Grenadier is a versatile and problematic unit. I often find them killing my own men, or just wiping out my army from the enemy team. They fire bouncing grenades every 2.5 seconds so long as they aren't in motion. When their grenades go off they create large areas of explosion that kill, or take almost any unit in the game to low life. They have eight-bullet magazines and, twelve life. They cost 2 "Force Points."

The Sniper. He is very good at, *BIG GUEST HERE* sniping. He can easily take down other marines units, and has a decent shot (pun intended ;}) at taking down Mech or Spawn units. They often die quickly because of there frailty but can hold their own very easily at long range. They have the best Accuracy in the game, but they have amazingly slow fire rates. They have eleven life, and fifteen-bullet magazines. They cost 2 "Force Points."

The Medic can't be easily compared to StarCraft Medics. They prove to utilize the same idea, but the LSN Medic is very slow, has to stop and take out his healing thingy before he can heal, and has a weapon other than a flash bang grenade launcher that no one ever gets. He can be used well if you devote two-three rounds to healing your men, and keeping them out of harms way. They have nine life, and a clip of fifteen. They cost 1 "Force Point."

The Commander is the powerhouse of the Marines. He has a souped up Grunt weapon with better accuracy, and more damage. He has a much longer range also. His drawbacks are that he has problems facing large groups or overpowering units such as A.I.'s. He is a bad investment if you lose him without him putting up much of a fight. He can win or lose a game for you. There is also a lot of controversy whether it is better to take three Grunts, or one Commander with your last three "Force Points." He has fourteen life, and twenty-ammunition. He costs 3 "Force Points."


The Marine HQ is an ammo dump for all Marine Ammunitions. You can re-supply, and reload your men here if, and, when they run out of ammo. Grenadiers are the most frequent who make trips to this building, having only eight ammunition. Reload times depend on the unit but are usually pretty quick. Its only offensive weapon is when it is destroyed by the enemy it blows up pretty big. This can be a double-edged sword for Spawn Melee units. It cost only 1 "Force Point."

The Machina


The Exterminators are the foot soldiers of the Machina. They are almost double the viciousness of Grunts, and are almost as strong as a Commander. The only downside to these killing machines is that they lack the Speedy-Zealot upgrade and are very slow. They have decent firing range, and are not a fun thing to fight against mob v mob. They have fifteen life and twenty-two shots. They cost only 1 "Force Point."

Hunter's are an underused unit. The reasons for this are; they have low life, they have small ammo loads, and are overall weak when not just picking off singled out enemies. They are very good however for scouting and, assassinations. They fly so they are very agile giving them the ability to dodge shots, and are probably the fastest moving thing on the game. They have seven life, and fifteen shots. They cost 1 "Force Point."

Scanners are underused also. They have no offensive, or defensive weapons but have the unique ability to see long ranges, and through walls of structures. They can't do much past that, and are mostly just to take along with an A.I. so he can drive right into the building already ready for a fight. They have twenty-two life and no ammo. They cost two "Force Points."

Missile Tanks are probably the most destructive thing on the game. Though they can only fire two times in a turn maximum, they are devastating. There blast radius is about two times that of a Grenade. Their only drawbacks are they are slow, cost a lot, and have a low ammo capacity. They have a whopping Fifty-three life and five-ammo. They cost four "Force Points."

The A.I. is the modern tank in the game. It deals massive damage, backed with fast firepower, and accuracy. It can repair other Mech units, and is typically a must have. The AI is slow, and costly, but a worthwhile investment. They explode when killed. They have another whopping fifty-five life and fifty ammo. They cost four "Force Points."

The Mech HQ is the exact same thing as the Marine HQ. So if you bothered reading anything but this you would already know its uses.

The Spawn did not participate in this game, so they will be left out. If you are a Zerg StarCraft user or just interested in the Spawn, you can check out one of Who'sGotLag.IDO reports with a simple search of his name, or read the guide to LSN at This Site.

The Game

If you skipped the Quick-Guide, you can start reading here.


BlueRiBBon (Marine) is an All-star battle reporter, (at least in his mind) and has vowed never to do another Fanfic again. However, he will not stop doing reports featuring top of the line people like Slayer or Nazgul. He lied and he is going to try to be a report machine :P. He is also a Newbie at everything, k?



V.S.



Mark4 (Mech) is a REAL all-star battle reporter. He has pumped out numerous godly reports, and is in the Hall of Fame (one of the first actually). He is also one of the few people who actually still service the site almost daily. He is the subscriber here so I thank him for challenging me, and my cheap self to a game. Maybe we can rematch again soon too :P.


On Frontline


Yes, My opponent is Mark4. He never talked to me (who would want to ;}) so I hope he doesn't care that he's in this. On with the report!



With my Force Points I bought the following:
Five Grunt's
Three Sniper's
Two Medic's
Two Grenadier's
One Commander
Zero Marine HQ's

With his Force Points Mark4 bought the following:
Two AI's
One Missile Tank
Seven Exterminator's
One Mech HQ

I originally placed two Grunts, a Grenadier, a Medic, and two Snipers on my Eastern Flank. On my West I deployed Three Grunts, a Medic, a Sniper, a Commander, and a Grenadier. My Objective was to push upward on both flanks, and try to put him into confusion.

Mark4 placed Four Exterminators, his HQ, Two AI's and One Missile Tank on the Western Front. On his east he placed Three Exterminators. His objective was obviously to push on one flank, and leave the other flank to the three Exterminator's.

I think this map explains it pretty well.


In the first ten seconds Mark4 sent his men on his western front into a charge down onto my position. This kind of scared me. It would scare you too if you saw two AI's and, several Exterminators coming to kill you. So I deployed my sniper into a rear position, and my men into a forwarded position.



On the East he sent his Exterminators around trying to find some cover. I in the mean time moved my men forward up past the first sandbags.
Back on the west Mark4 pushed his charge to almost melee range with a XT and turned his men around at about forty seconds. As he retreated he stuck a XT with low life behind a building to try and pick off my counter-attack that was bound to come. It worked to do some damage, but it did not kill anyone.

Back on the eastern front, my assault force moved up next to the indestructible building, and my snipers moved up on the left. In the mean time Mark4 moved one Exterminator into the building on my left and positioned him in a window. Little did I know that he also had taken his other two XT's, and placed them in that indestructible building. My snipers walked out into the open, and were immediately under fire from Exterminators on both sides. They both chose to choose different targets, but with there fragile armor they were taken down in no time. They did however pick off that XT on the left in the brick building.



After I realized that a threat was right next to my men, I moved my grenadier over, and made the perfect shot through the window. The grenade bounced toward to exit way just as the Exterminator was trying to retreat. He was blown up in a ball of fire. The other XT was on the other side of the building, that looks like:

that. He moved quickly to the exit, and tried to run across the street. My Grenadier shot another grenade into his side of the building, well my Grunts, and Medic went around to the left. As the XT tried to get across the street he was under fire from inaccurate Grunts. He barely made it to the wall for cover when the last shot hit him in the back. During this battle I secured the East Flank for myself, at exactly eighty seconds. However, when problems arise on the other front, I must call my troops back to make a final push up the West Front.

In the time that the battle of the East was being fought, a fiercer battle was raging on the West. Mark4 had allocated most of his main force on this side, and in my counter attack I hoped to end the game here, and now. I moved my men up though the partially destroyed buildings, and rubble to a point where I could see an A.I., and was taking fire from a Missle Tank. I gave my men orders to move up on both sides.



One thing I wasn't aware of (being a newb) was that A.I.'s are so deadly. My two Grunts that I moved up on the left along with a Medic walked into an A.I., which I thought they could handle. Even another Grunt came up during their battle but they couldn't kill it (and all died trying ;[). The one good thing that came out of the fight was that my Commander was able to snag Mark4's Missile Tank to put an end to the artillery fire. However, in the end an A.I. coming in from the east picked off the Commander. I lost all of my men on the West except a Sniper in the window, whom hastily retreated.



In the time it took for my men from the East to come over and link up with my Sniper on the West, the Sniper had left the indestructible building, and was standing outside waiting. The A.I. that was previously assaulted by 4 guys and survived was moving down the rubble to try and mop up my men. However, as he moved he spotted the sniper. He stopped dead, and fired two shots. Both of them luckily missed, and the Sniper fired one well-placed shot, and destroyed the A.I.



My forces finally arrived to link up with my Sniper just below my Indestructible building. My medic healed what was left of my Sniper's life. Meanwhile my Grenadier lobbed a grenade down the street for covering fire before we moved out. The grenade hit nothing because, naturally, the A.I. had moved forward.


Well my men moved up the street, Mark4 moved his A.I. into the back of a building. However, from back here he could see the whole street, and was at a range so far that the Grunts would hit him every ten shots (which with their life expectancy would be never. He also managed to keep an Exterminator alive that I never even saw. He hid him in a building that is surrounded on three sides with brick, and the side that isn't is facing left of where I'm coming from. This means, obviously, that he could pop out, and take back shots at me when I swing around.

As I moved my men up I placed them at a sand bag along the very right building. But as soon as I saw that A.I. in the back corner, I decided I would move my men to the left to try, and avoid its fire. However, problems with my orders arose, and when that XT popped out, every one of my men stopped and started to fight, which pretty much dominated me. Though I took out the XT, the A.I. killed my Grenadier, and two of my Grunts. This royally pissed me off because now I was left with a Sniper with zero ammunition, and no Command Center, and one Medic with 5 shots, and a full nine life. Those five shots are all that stood between me, and getting mopped up by an A.I., who should be dead already.



Although I probably would have lost, if you read the very beginning you would know that the game was fifteen turns, and this was 150 seconds later. The game was over, and was considered a draw, but very, very close. I believe Mark4 would have killed my one medic with his at least one-fourth hit point A.I. so I award the victory to him. Although he ran his A.I. away to save himself a loss ;{. Anyways, rematch Mark and you will get what is coming to you. A good, hard, long, thick, juicy, bitch slap ;].



~A BlueRiBBon Production~

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