My entire gameplan
was based around my sandbag bunker in my base. Using this
strongpoint I could control vast areas of the map where enemy units
exposed themselves (or at least inflict damage on them). The sandbag
bunker could effectively stop any attack coming straight through the
center of the map towards my base, but was less effective against other
strategies that used the forest and buildings as cover. Deployed
inside the bunker were the bulk of my points:
4 Snipers, 1 Commander, and 1 Medic to heal them. Guarding the rear
entrance of my base I assigned 2 Grunts and a Medic who also were mainly
there to protect the Headquarters. The headquarters was not placed
near the bunker more because I was afraid of it blowing up and killing my
troops inside. Two Grenadiers were placed outside of the bunker so
they could destroy the forest and rubble piles nearby with their weapons
that limited the bunker's fields of fire. If necessary a Grenadier
(or 2) could assist the rear entrance troops in their defense.
Shall we begin?
Start: As you can see from the deployment
picture, I could see part of Anonymous's
army immediately. What I could see worried me, not the three Drones
but the 2 Splatters. I decided to order my Commander to move forward
to increase the accuracy of his fire while enacting my original gameplan.
Turn 1: During the
first turn I was amused by the sight of Anonymous's
Queen munching on a sandbag barrier until I realized what it was doing.
By using his Queen to cut through the barrier, Anonymous
was now able to immediately send a ground army through the southern
passage to attack me. The straight line route to my base was
obstructed by a second sandbag barrier, but he was unlikely to take that
route since his troops would have to cut a hole in it and be under
constant attack by my Snipers. In the meantime my rear defenders moved into position and Grenadiers began to clear
obstacles, while the Snipers put a few rounds into the big
slug
.
Mouseover Picture
Turn
2: Things were definitely taking a turn for the worst as a large
amount of Spawn troops poured through the Queen sized hole in the southern
barrier. Twelve points worth of troops (60% of his army's worth) were seen
passing through the gap: 1 Queen, 4 Drones, 2 Goo Spitters, and most
dangerously 2 Splatters. Even more disgustingly, the Snipers
engaging the oncoming Spawn managed to blow a hole through the second
sandbag barrier, giving the Anonymous
the option of a straight on frontal attack in addition to the southern
attack route. Painfully enough this was only a minor concern at the
time, since Anonymous
had also slipped some Buzzers through the top of the map and were now at
the rear base entrance. If this wasn't enough, another group of
Drones was visible at the top of the map sprinting through the normal
attack route.

Turn
3: Three different attack groups
were now visible and I had to make some decisions. The most
immediate problem was the Buzzers at the back entrance and so the 2
Grunts/Medic guarding it were supported by a partially
resupplied Grenadier. Two
Snipers in the bunker also repositioned to get a good angle at the
incoming Buzzers. The remaining troops concentrated fire on the
southern group of Spawn with a priority on killing the Splatters.
That was the plan anyway.
What actually
happened was a different story. In the rear of the base the
Grunts/Medic managed to shoot down 2 of the incoming 6 Buzzers, BUT there
was a slight accident with their support. The two Snipers who were
supposed to assist didn't hit anything, and the Grenadier who was supposed
to lay an "arc of fire" in front instead managed to hit a Buzzer
with a grenade which bounced back. The rogue grenade killed a third Buzzer
and badly injured the remaining three at the cost of the 2 Grunts and
Medic (who were likely gonna die anyway).
Mouseover Picture
On the
other front, the 2 Snipers/Commander managed to hit either of the two Splatters
zero
times. A Drone wounded in the previous round was killed, but that's
1 out of 7 shots taken that actually hit its target.

Turn
4: With the rear entrance defenders dead, the supporting
Grenadier realized that maybe he shouldn't hang around and sprinted toward
the bunker with 2 Buzzers in pursuit. All four Snipers managed to
MISS the barely alive Buzzers, until after the Grenadier was dead and the
Medic in the bunker was injured. My second Grenadier realized that ammo would be
useful to have and raced to the HQ with the last Buzzer and the two Drones
from the north on his heels.

Trouble
was brewing to the south as well. The southern group had run across the
last open area before the final sprint to my base taking no damage and the distinctive "poot"
sound of a Goo Spitter firing could also be heard. Also, remember the
Drone that got killed last turn? Well it's corpse suddenly
disappeared into the Queen who then left a curious little turd behind.
Turn 5:
With a heavy attack soon coming from the south and Drones coming for the
bunker entrance facing north, my troops went into a line-abreast
formation to cover both directions.
The pair of Drones split up with 1 killing the resupplying Grenadier
before dying while the other circled around the HQ and attacked it,
shielded from my bunker's fire.

The
southern attack group had in the meantime gotten dangerously close and
most would be able to attack in the next turn. There were 3 units
that could possibly be attacked: (1) the nearby Drones which would be have
to circle the bunker, (2) the Goo Spitter whose damage was really
negligible, or (3) the Splatter who would vaporize the bunker (and
everything inside) next turn. The primary target choice was pretty
obvious I must say. Also to the west the Queen's little turd has
rapidly increased in size.

Turn
6: If you still haven't figured out I targeted the Splatter
first, you just found out now. The resulting explosion was strong
enough to damage the nearby units and most importantly the second
Splatter. My troops then concentrated fire on the oncoming Drones,
dropping the first one quickly and bringing the second down to half
health.
Mouseover Picture
A problem from the east arose to my
attention from the "turd" the Queen left behind in the form of a
Buzzer which
hatched (from the egg if I have to spell it out for you). The Buzzer bored straight in and would not be
impeded by my sandbag bunker next turn. Yet another sticky situation formed
when the Goo Spitter (seen in above pic) started lobbing his spit balls
into the bunker immobilizing everyone. Oh also, the Drone to the
north has brought the HQ to critical levels and its gonna blow up any
second, but I wasn't gonna leave my bunker.
Turn
7: No matter how dangerous the Drone at the bunker entrance or the Buzzer to the
left was, the second Splatter was still more dangerous to
my troops. Four of my remaining 6 units concentrated fire on the
remaining Splatter while the Commander targeted the Drone at the
door. Anonymous
had angled his Buzzer in from the side of the line so that only one unit at a time could
target it, and so the nearest unit
was ordered to kill it.
So
much action occurs this round so I'll try to summarize chronologically. (1)
The Splatter, hit by multiple shots, explodes taking the nearby Goo Spitter with it. (2) The
Buzzer, the Drone from the south, and the Drone from the north all come at
the same time with the top Drone getting nailed by multiple shots.
In the midst of Goo Balls from both Goo Spitters still bouncing into the
bunker, the Buzzer and Drone manage to kill 2 Snipers and the Medic who
was healing
another Sniper from Goo/Drone damage. (3) The remaining Commander
and 2 Snipers picked off the last Goo Spitter. (4) The less than
awe-inspiring sight of a Queen slowly oozing across the battlefield was
visible to the survivors of the round.

Turn
7: My remaining 3 units
swing to face the 2 Drones at the bunker door and cut loose, but the
Drones strike first. One of my Snipers goes down before my Commander blows it
away. DIE BASTARD! The second Drone lined up on my last
Sniper and nearly kills it (1 hp left), but my Commander uses his faster
firing rate to vaporize his posterior before it can attack again. My
Commander and Sniper then turn their attention to the south where Anonymous's
last unit, the Queen, is busy munching away at the Goo Spitter's corpse
(killed by the Splatter, remember?). My Commander shoots a round
into the big slug while my Sniper falls to the ground dead.
Apparently the corrosive effect of the goo he was standing in was too much
for him and he died.
As the turn came to an end, the Commander fired another round into the Queen, and
the queen left a another turd in the dust.

Turn 8:
Haha! I was feeling mighty happy at this moment. All I had to do was
fry the Queen and the Egg and the game was over. Easy... or so it
seemed.
The Queen went
down easy, its not like it was very stealthy. My Commander then
missed the Egg with one shot and hit it while it was hatching just before
the turn ended. The new Spawn unit was a Drone, but my Commander had
just blown two of them away so I wasn't worried. Next turn my little
friend, next turn...