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"In a shocking move, Mark4 decides to cast Psionic Storm with his templar"

Part 3b - Game 2
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Date: 03/28/03 07:03
Game Type: Other
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Part 3b - Game2

Part 3b (The second game)

Hi again people:

To see my previous reports, click here.

Here is Part 3b, the sequel to Part 3a. *Bet you didn't see that coming*

This time around, there is a JPG picture for every whole move; that is, White and Black; in the main text.

For chess-illiterate readers and raters, the reason why there aren't more pics is: A) The whole report already steals over 2 megs worth of bandwidth; B) It takes a helluva time to make all of these, and C) I don't want to hurt my poor fellow 56kers, especially the ones who didn't read my previous warnings.

Again, comments in green are SC analogies, and don't spam my comments section about the report's infinitism.

Oh, and now the game is much more hard-fought than the other one.

Hello people

Game two

This game was in the same tournament, but in an earlier round. I have an 100% record against my opponent.

Me: White, Rating 1787

Opponent: Black, Rating 1178

1. e4

Again, a King's Pawn Game, usually a quick and fast way of playing, although admittedly it can be VERY boring at times. I just wanted to have a 'fast and easy' game.

1... c5 Another Sicilian Defense, aiming for the open c-file.

</retarded Notjimmy humour> Hurray! Airplane_Steel's BR! Here we go:

2. Nf3 Same as in the other game, getting my forces out.


This time, a little different. The Sicilian is probably the most complex chess opening ever, because there are so many different variations of it. (Just like positive map imbalance) In this one, Black develops the knight immediately, but loses the flexibility of getting the knight to d7, which is what happened in the previous game here.

One day I played against a comp.

3.d4 I expected Black to play the previous move, and quickly played this (obvious) move.

3...cxd4 Same principle as in the previous game.

I was toss, comp was zerg

4. Nxd4 Not much to say here either.


But this is quite interesting, Black attacks the knight, forcing it to move, and hoping to be very active. In return, he gets an awful hole at d5. (A 'drop hole', say right outside the mineral line there is a ring of pylons with no gap. Imagine dropping a tank or two in there)

i sent my first probe 2scout

5. Nb5 Getting the knight out of danger, and aiming at the d6 hole.


Plugging the gap (Placing a photon cannon in the gap mentioned above) however, d5 is still weakened. Weak squares are important, because if they become severely weak then the defending side will have no play.

I found him minin

6. N1c3 Developing the knight, and controlling d5.


Kicking the knight away to the square a3, where the knight will be bad (Ever heard the principle 'Knights on the rim are grim' or something to that effect?) leading to the position:

I attacked one of his dronez

7. Na3 Now the knights are prone to a fork via b7-b5-b4, however it is well known here that this cannot happen.


For instance, if Black plays the natural but mistaken 7...b5? then White simply plays 8. Nd5 with the idea c2-c3, Na3-c2, then a2-a4! and Black's queenside is in shreds. (Bad building placement)


Of course, Black also plays three moves, but this plan can be quite dangerous.

His 6dronez followz mez porbeie

8. Nc4

The knight is heading to e3, where it supports the critical d5 square. There is also an alternative in 8.Nd5... but that is a possible story for another time. 

8... b5 This time, it is safer since White has no immediate break, Black having played Be6 and controlling d5.

My lil probe chased them around

9. Ne3

The only logical move, heading for d5. Nevertheless, this does retard White's development, and Black seeks to 'refute' that, even though it is the book move.

9...Nf6 Still a 'book' move, developing a knight and controlling e4 and d5, the two critical centre squares.

I attacked his hatcherie

10. g3

Fianchettoing the bishop, planning to place it on g2 where it provides additional protection over the aforementioned squares.


Apparently a novelty. The usual move here is 10...Rc8, however statistics show that White scores excellently in that variation. This move seems to challenge White's plan, by winning the e-pawn by force. In compensation, White may get a chance to hunt down the black king in the centre. (Kind of like imbalance)

his dronez attacked my probe

11. Ncd5 After being a little surprised, I decided to go along with the best-looking move, placing the knight on d5.


Grabbing the 'free' pawn. However, Black must suffer greatly just to hold onto it. There were no real alternatives; for example 11...Nxd5?? 12.exd5 picks up a piece, or 11...Bxd5? 12. exd5 Ne7 13. Bh3!

 i forgot to type in 'power overwhelming'

and Black is in deep trouble; his forces are un-coordinated and his light squares are weak. (a permanent disability: like the opponent having map control) Besides, 11...Nxe4 is logical with his previous move.

so my probe is dead

12. Bg2 The only move, skewering the knight. Other moves fail to get any real compensation for the pawn.


Also the only move, otherwise Black simply gets crushed, for example 12...Nf6?? 13. Nxf6+ Qxf6 14. Bxc6 forks off the rook, 

he remembers to make more drones

and, well, Black doesn't have too much choice, so that's why he plays 12...f5: to support the knight. (Holding on to a valuable source of income)

i remember to make more probes

13. g4

Undermining the base of the 'pawn chain'. In chess, a series of pawns defending each other with an undefended base is called a pawn chain. If the base is undermined, then the whole thing is doomed to fall. (If there were multiple levels of cliffs as in Warcraft 3, then it is like tank pushing from cliff to cliff. If the first cliff is taken by enemy tanks, then the whole thing falls apart)


As I said, the base needs to be supported. The point of 13. g4 was to undermine the support of the e4-knight, therefore 13...g6 adds defense to the base. (Adding defense from a higher cliff in the scenario above)

he makes a spawning pool

14. gxf5 This is done for a tactical reason; you'll see why.

14...gxf5 An obvious recapture, leading to this scenario:

he makes an extractor

15. Qh5+

The whole point: the king is now forced to move out, since 15...Bf7? 16. Qxf5 leads for a catastrophe for Black. With the move played, Black has to live with a shaky king. However, it is incredibly difficult to actually get to it! The reason is because of the huge pawn mass in the centre, and the fact that my king isn't too safe either! (You hold just about all the vital expansions, but the opponent has more units and almost total map control)

15...Kd7 Forced and good! Actually, White's position isn't that easy, and just to prove it, I already made a mistake:

I make a pylon

16. Bh3?

A bad move: takes away control of the centre squares. Not to get too complicated into details, but 16. c3! bxc3 17. bxc3 Kc8 18. Bxe4! fxe4 19. Qe2! gives White an enormous advantage due to the plan you can see in the diagram:

an assilimator

In short, Black's position here is very weak. Too bad this didn't happen :(

16... Nd4

Now it is already apparent what I had done. This good move gives additional protection to f5, and attacks c2 as well. Black has the unpleasant threat 17...Qa5! attacking the loose knight on d5. (Game starts to get sour, pea-brain)

then another pylon

I started to get annoyed at what I had done right now. :(

17. c3 Attempting to chase the knight away. Correct me if I'm wrong, but other moves seem to fall short of the mark.


A good move, opening lines for his pieces and trying to get at my king. As I said before, it may even be more vulnerable than Black's king!

heattacked me with 6 lings

18. bxc3 An obvious recapture.


Pinning the pawn to my king, and attacking the knight. You can see how hard my position is now. There is only one good move here, and guess what - I failed to find it!

I typed in 'power overwhelming'

19. Rb1?

I wanted to be able to penetrate to b7 to give some annoying checks, but nevertheless this is the wrong choice. (A bit too undefended base) The correct move is 19. Bg2! although Black still keeps an advantage after 19...Rb8! moving off the dangerous long diagonal, where Black should still keep an advantage. Now White is much worse.

his lings died to my supa probes!!!


Called a 'deflection', this forces the knight to take it, which makes the other knight en prise (can be taken). Nevertheless this is also a bad move. Better was 19...Bxd5! 20. Nxd5 Ke6!! and Black is clearly better.

after the last one dies

As it stands now, the position is actually equal.

I start a gateway

20. Nxc2

Forced. If I play any other move, say 20. Kf1? then 20...Nxe3+ 21.Nxe3 Qxa2 is terminal, threatening 22...Qxf2# and 22...Qxb1.

i also make a cyber core


then i build a forge

A natural recapture of the knight. Now, AGAIN, I played the wrong move!!

21. Ne3?

The correct move is simply 21. Bxf5. My rejection for this move was 21...Qd3?? but 22. Qf7+ simply wins the bishop for nothing! The bishop can't take the queen because my own is pinning his to the king T_T.

I build 1 goon, which will be enuf for defense against anything

As it stands now, I'm actually losing, after:


oops i forgot to type in 'black sheep wall'

This simple move threatens 22...Qxb1, 22...Nxc3 and 22...Qxc3+! In desperation/frustration, I played a weird move that is, in hindsight, completely incorrect. But what else could I do?

22. Bxf5!??

The whole point of this move is to change the complexion of the game completely. My plan is to abandon my queenside rook so I could just get to his king with my measly forces. (Imagine the following, a TvP LT game. Your plan to crack his wallin with zealots/probes failed, and same went for your follow-up to DTs. Your opponent has taken not only both his naturals, but also an island expansion, while you're struggling just to hold your first natural. He just launched a successful turbo-newbie to that natural, blasting your probes into the next millennium. In desperation, you send what's left of your forces to his natural. Caught by surprise, he stupidly line-dances his forces back for defense, enabling you to pick them off one by one. Both his naturals are wiped out, then his main falls. You manage to get back not only your own natural, but several other expansions. You win a lost game.) The SC analogy illustrates that suddenly changing the complexion of the game can reap the desired results sometimes. This is what I'm trying to do here, where psychology plays an important role.


so now i do

Of course! "The only way to refute a gambit is to accept it!"

23. Bxe6+ The only move.

23...Kxe6 Getting back his bishop, however exposing his king, which enables me to get some free hits in.

and i see him with a morphin spire

At this moment, I thought, just maybe, maybe...

24. Qf5+ Also the only move.

24...Ke7 Not much to say here either.

so i type in 'show me the money'

25. Nd5+ Advancing the knight and pushing the king back.

25...Kd8 Now I'm presented with a new problem: how to press on.

i build photon cannons around my base

The solution comes in a rather brave move:

26. 0-0!?

The whole point is to unpin the bishop, and incidentally, it threatens to win the queen by 26. Bg5+. However, the king exposes himself, and the threat never unleashes.

26...Rg8+ A good move, activating the rook and forcing the king to move.

his mutalisks attack my probes

27. Kh1 Forced as well, 27. Bg5+?? loses to 27...Rxg5! when White remains a piece down.


A reasonable idea, but it was poorly executed. A much better option was 27...Nxf2+!,

i again forgot to type in 'power overwhelming'

28. Qxf2 Qe4+ 29. Qf3 Qxf3+,

but I run away my probes

when compared to the game, I'm a pawn down. A VITAL pawn down.

But an even better idea was 27...Qb5!! stopping all threats and effectively then I'm a rook down. Hehe. My opponent was obviously over-anxious to trade queens.

and my cannons slaughter his mutes

28. fxg3, and definitely not 28. hxg3?? Qxf5.

28...Qxf5 Now the only way, as all other moves actually lose!


after they die

'Who is God of this site?' 'Johnny_Vegas. He is all knowing and omnipresent.' -[FLS]Prozerran. I'd like to shed some evidence to prove that's not true.... :)

29. Rxf5 Getting back the queen.

29...Rb8 Activating the rook. However, my opponent's purpose for that move was much different to what I feared.

i build more cannons

30. Bg5+

Developing, and trying to get some sort of initiative. Remember, I'm still down the Exchange (a bishop/knight for a rook, in this case a knight), but I still may have some sort of chance.

30...Kc8 Sidestepping the check, and avoiding 30...Ke8?? or 30...Kd7?? which are both met by 31. Nf6+.

i expand all over the map using cannons

31. Be3 Now that the bishop has done its job in dislocating the king, it returns to control the vital b6 square.

31...Rb1+ Not really unnecessary, but, fair enough, it's a check.

i turn off 'power overwhelming'

32. Kg2 More or less forced. (Mark4 tries to find another legal king move)

32...Rb2+ This is also unnecessary, but if Black plays correctly, he can still win... which he doesn't!

then the comp attacked me with guards

33. Kh3 May as well, to get the king to play and still guard the h2-awn.


But what a poor move! The rook is now temporarily out of play, and White can use this to his advantage to attack the Black king. Better was 33...Rb7! to hold the seventh rank, after which all counterplay is stopped and Black should win easily.

i type in again 'power overwhelming'

34. Rf7

Some of you may think why I don't, or didn't play 34. Bh6?! earlier. The question mark is for the actual value of the move, while the exclamation mark is for the apparent value of the move. With 34. Bh6?! White can win a bishop, but then after 34...Bxh6 35. Ne7+ Kd7 36. Nxg8 Kc6, his king is let out and Black can win easily.

my goon is invincible

The diagram should explain what is going wrong had I played that inferior move.


It is already seen that White holds a dangerous initiative. With my next few moves, I aim to stymie the opponent with mating threats and win of material.

and i use my onegoon to kill all his guardians

35. Ra7 Threatening 35. Bb6+! with win of a whole rook or the black king. (Check this out yourself)

35...Kc8 The king is not happy at all.

they all die

36. Bb6!?

I can actually draw here, by just bringing my rook where it came from. But psychology plays a very important role here, and Black obviously felt very depressed him. (No need for this) Besides, now Black has only one move here.


This is one of the many losing moves available. The move which not only saves him, but gives him an advantage, is 36...Rb2! forcing the knight to keep its position, and if the bishop moves, then ...Rb7 relinquishes the seventh rank.

i start 10 stargates and a fleet beacon

Now, suddenly, I am winning!

37. Rc7+ The only good move, and a winning one!

37...Kd8 If 37...Ka8, then 38. Ba7+ Ka8 39. Nb6# is lol.

i turn off 'power overwhelming'

However, Black is losing anyway because White can use a discovered check to win a pawn, then the rook. (The opposite to using a barracks to physically prevent a Zerg to broodling a ghost launching a nuke, me thinks)

now i realise ive got no more mins and gas

38. Rxh7+ No need yet; the rook won't run away.

38...Kc8 If 38...Ke8? 39. Nf6#.

so i type 'show me the money 'again

39. Rc7+ Back again.

39...Kd8 Notice that the position would be exactly the same, except that the h7-pawn is no longer there.

then the comp attacks me with a whole load of shit

40. Rg7+ Time to win the rook. Black could resign here.

40...Kc8 Again, 40...Ke8? 41. Nf6# is the similar theme.

and then i forgot to type in 'power overwhelming' again

41. Rxg8 Time to win the rook. Now I've gone to material down to material up. Yay!

41...Rxd5 Taking the knight, which is what 36...Rd2 aimed to do. Too late now.

so i die.

42. Rxf8+ Winning the immobilized bishop on f8. Notice, too, that it never moved.

42...Kb7 Forcing the bishop to move.

gg. yay that was a fun game!

But how about...

43.! Fixing the d6-pawn as a target, I force the rook to move to an inferior square.

43...Kxb6!??!? The punctuation needs explaining. The first ! is for the surprise value, the ?? for the true value, and the !? for the 'interesting move' em, thing.

Don't despair, for i will be making more! a a aaaaaaa a a a a a

Obviously better was 43...Rd3, though after 44. Ba5 White still should win easily.

44. cxd5 <TIME> There must be an alternative...There must be an alternative...</TIME>

45...Kc5 Going after the pawn. What else? None.

aaa a a aaaaa a a a a a a aaa a a </retarded Notjimmy humour>

45. Ra8 Getting the precious a6-pawn.

45...Kxd5 Not great, but there was nothing else. White is obviously owning now.

46. Rxa6 Removing the offender.

46...Kc5 Trying to prepare the advance.

Magic the Gathering Rules! Em, yes.

47. Kg4 Mobilizing the pawn.

47...d5 A last desperate try from Black...

48. h4...before the only thing he can do is wave the white flag. Seeing this, my opponent resigned, and silently cursed me. :/ (Bad manner) 

le gg !

There is no way out; the black pawns will be easily stopped by the rook and king, while the white h-pawn just blasts to promotion. 


GG! That was an especially tough game. My opponent did well in the opening stages, especially when I blundered. However, he started to stuff up when I initiated my counterplay against his king, and consequently fell apart.

Lessons learned/other points:

  1. Do NOT be overconfident. Such a repeated mistake.

  2. SC=War3.

  3. This NOT will be my last report with idiots in it. Sorry if you are disappointed at me.

  4. Chess can be a painstakingly difficult game at times.


Just one thing: hope you enjoyed them both. They are on PGN (Portable Game Notation) Format on the hopefully blue-bordered Altar Screen, unfortunately unannotated.  (Bonus game: I demolish a 1557-rated player in a short, complex struggle)

Talk about slow!

Part 4 could be out from tomorrow until next year. Hopefully it will be ready in only two-three weeks. It will be on SC, I promise.

This has been a




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