Welcome to the newest
LinG production. This time I've gone back to "Old School"
reporting. I wanted a tight game fought by gosu players, but since
I'm not best friends with either [o]Mr.X or [GG99]Slayer my only
option were the vast replays banks on the net. My apologizes to
anyone who has already seen the replay, I guess that's just the
risk you take when reporting a replay.
Enough chitchat, lets meet the players.
Our first contestant for tonight's
game is the ever popular Grrrr... He's probably the most
respected player ever, and everybody knows him. Although he has
won everything there is to win, the time he spends on the game is
nowhere near as much as the Korean gosus. Still, he plays a fantastic
game of protoss and will stomp all over most players.
The man facing the legend... Tactics... And for those of
you who were wondering, those dots are a part of his name =( Except
the fact that he has the same amount of dots after his name as Grrrr...
I must admit my knowledge of him is little to none. All I know
is that he plays protoss. (gogo research)
Little surprise here, the battle
was fought on "The new LT" with all minerals fixed, and
natural positioned more "fair". Also the 6 O'clock spot
had its gas moved to the west side of the nexus, making troop and
peon movement much easier. The pro's prefer this map, but personally
I think there ain't nuthin like the original ;-] Grrrr starts
at 6 with chosen protoss while Tactics gets his own chosen
toss at the 3 O'clock position.
a pretty foolproof build, with the mandatory pylon at 8 and gates
at 11 and 12 respectively. He continually adds pylons without stopping
probe production, and is able to build a strong economy while having
a few zealots ready to defend a rush.
Tactics is trying to catch his opponent off guard with a
dual gate mass zeal strat. The whole point behind this (element
of surprise) goes down the drain as Grrrr's scouting probe
manages to stay clear of danger inside the base for several minutes
and knows everything he is doing :(
Four minutes into the game
and both players have started their gas gathering, with Grrrr
being 30 seconds ahead. Only Grrrr is building a cycore at
this time, but Tactics will follow soon. Even though his
opponent knew his rushy build, Tactics decides to go ahead
with his attack. His first three zealots speed their way to the
6 O'clock position. Upon arrival Grrrr only has two zealots
of his own, and dance The Funky Toss Dance with Tactics while
new units are being warped in. Tactics doesn't send his own
reinforcements and he is forced to retreat as a goon and zealot
pop out and chase them away.
Seeing how a rush isn't possible,
Tactics starts his own cybercore. Now the builds begin to
diverge, While Grrrr is going for the "usual" robofac
tech, Tactics concentrates on the Templar route, while adding
a forge and starting 1+ attack at the same time. Grrrr begins
his observer tech and adds his own forge, choosing the same upgrade
as his counterpart.
Two newly recruited dark
templars are immediately sent towards Grrrr, but at that
exact time, he receives his first observer, effectively killing
one of the dark assassins and chasing the other off. In an amazing
stroke of luck, this dark Templar stumbles upon a purple probe heading
for the 9 main, follows it and kills it as the probe starts warping
in a nexus. That's one less exp for Grrrr =]
Thinking Tactics had
been slowed down by his costly tech (and indeed he was), Grrrr
throws his force right up Tactics ramp. The numbers are heavily
stacked in Grrrr's favor, with almost twice as many goons
and an equal amount of zealots. Still, the high ground advantage
plays a big part and with Tactics new speedy zealots blocking
the ramp, Grrrr decides its not worth it.
Instead he falls back and
takes his time to expand to his natural, placing several cannons
for defense.Tactics proceeds to use Grrrr's failed
attack to his advantage. He produces constant troops from three
gateways, and before long, he equals Grrrr in unit count,
and even control a few storm ready templars!
After a quick scout reveals the opponents new expansion, Tactics
knows the time is ripe. Meanwhile, Grrrr positions his men
a bit west of his mineral only, preparing to flank the awaited attack.
Unfortunately, Tactics steers his army straight for that
exact place, and faces Grrrr without having to deal with
his numerous cannons. Two very precise storms immediately chops
the shields off ten goons and Tactics' forces are able to
cut them down easily. Grrrr retreats what he can to the relative
safety of his cannons, but Tactics follows close behind,
unleashing another storm on a pack of goons who stumble about in
the tight valley. Hard fighting ensues, but eventually, new recruits
and a massive cannon wall manages to halt Tactics' advance,
and lets Grrrr tech to his own templars.
With his attack failing,
Tactics decided to expand to his natural instead, while also
adding a few more cannons on his already well-defended cliff. Moments
later though, a single DT comes marching in, stops a warping cannon
and trashes the expansion nexus before Tactics can summon
his first observer. This DT proceeds to scout the map along with
Tactics own DT.
Both players had a shuttle
out by this time, and decided to drop eachothers cliffs at the exact
same time. The two ships met up somewhere north of Grrrr's
natural, and follows along nicely to Grrrr's cliff. While
Tactics dropped two dragoons, a zealot and Templar came out
of Grrrr's shuttle. A minor battle ensued on the cliff with
Grrrr letting go of a well-placed storm to gain the victory.
Just a few moments later, he dropped two templars on Tactics
cliff, killing about twenty probes. Very sexy move by Grrrr
since that natural was the only income Tactics had by now.
knew he had done severe damage to his opponents economy, and consolidated
his position by expanding to his mineral only. Moments later, Tactics
tried a storm drop of his own, but a geniously placed pylon on his
cliff gave Grrrr a few extra seconds to get his probes away,
thus minimizing damage.
With Grrrr leading
the mineral race, he was able to macro his little Canadian ass off,
resulting in the setting below.
Even though Grrrr
has exceptional hide-and-seek skills, his opponent doesn't come
looking. Alas, Grrrr makes the offensive move by moving his
men towards the middle. Without any recon at all, Tactics
tries to regain control of the middle, not knowing Grrrr's
army was already there, this leads to a confusing battle where most
of Tactics' men move towards 12, north of one of the walls,
while other parts of his army gets caught up in battles in front
of his natural, and complete chaos ensues. Both players control
five or so templars, and put them to good use, storming from behind
the walls. Part of Grrrr's army move around the northern
wall, and surrounds the poor orange troops, leading to swift death
amongst Tactics' brave warriors, ending the skirmish in Grrrr's
Sound confusing? Just look at the picture.
The battle is won with Grrrr
still having about 20 units. Together with new reinforcements, they
trample over Tactics base like a Hand Of God (tm) versus
a dung beetle.
And that's it for this time.
I really think this was a close game, with small mistakes making big
difference in the longer run. The storm drop kinda decided Tactics
fate, seeing how those probes were his only income.
Furthermore; What's this talk about PvP being boring? I think its
one of the funniest matchups around, unless both go mass goons anyway
Hope you liked my return to old-school reporting, it might even mean
that Dref doesn't slap me a 6 again! The horror! :)
Jokes aside, leave your comments on how I could improve my writing.
Shoutouts to Team DS :-D Before
I sign of completely, I give huge credit to the man behind my picture
backgrounds. Yes everyone, its Greg Martin. His work is available
at www.artofgregmartin.com and is probably the best space art I've
ever seen. Sorry for any misunderstandings. Huge credit to Greg!
Comment you bastards!