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"Trust me, I could have hidden nude in the grass with my member poking up, and it would have been more tower presence than what was in his base." - CattleBruiser (as Bob_The_Nude)'s The Warcraft Report
Report Rating: 9.0, # of Ratings: 5, Max: 10, Min: 7 Lifetime Rating for Breeze: 8.9559
Protoss vs. Protoss. The
most boring of all matchups - it's all about making more goons than your
"Every man has his own destiny:
the only imperative is to follow it, to accept it, no matter where it
He plays for
the pure reason of having fun of the game. He will do his crazy, spectacular
storm raids against any race and opponent.
His strength: Unstoppable
peon-killing drops, that can win him games against some of the finest
players in the world. See that
cool game vs Astic-X.
His weakness: Not the best
He is the dark horse. No
one on B.net knows him, yet he is good enough to compete against any player
in the world. Highest rank reached at KBK: 12th.
His strength: Speed, intuition
and very weird strats.
His weakness: Inconsistency,
sometimes gets lazy at scouting and upgrades.
not determine who is right - only who is left."
Map is Game-Q Temple, both
players pick Protoss and the game is started. -=V=- receives a brown nexus
at 9, and DIDI8 an orange one at 12.
DIDI8: pylon 8, assimilator
13, dual gates 14, pylon 15, cyb.core 18, techs towards DTs and shuttle/observer
with very few goons as defense.
-=V=-: pylon 8, assimilator
9, gate 12, pylon 14, cyb.core 15, 2nd gate 16, techs towards DT with
more goons than DIDI8 and a forge for early detection.
DIDI8 scouts clockwise with
his 7th probe, while -=V=- does that much later, at about 15 control.
In a sweet move DIDI8
blocks his own ramp with two probes, denying -=V=- from scouting him.
Right after his cybernetic core has finished warping, the Bulgarian builds
a citadel of adun. -=V=- notices the lack of troops at DIDI8's ramp, and
sends his first two goons to intervene. As they arrive though, two goons
are already waiting at DIDI8's ramp. The attackers retreat. A bit later
-=V=- tries with 3 goons, but is denied again and has to back off.
-=V=- charges with five goons and his Bulgarian opponent still has just
three, two dark templar emerge from DIDI8's gateways and with one goon
lost on both sides -=V=- is forced to retreat to the safety of his own
ramp at 9, where a cannon has been warped. DIDI8 chases the retreating
forces with his own DTs and goons and another small battle ensues. After
losing two goons and one DT without causing any damage, the Bulgarian
retreats. -=V=- starts warping a Robotics Facility, and meanwhile his
own dark templars are completed. He sends them to check out DIDI8's ramp,
and expands to his natural quite early.
best way out is always through."
DIDI8 already has an observer, but as it
often happens in such situations, it is far away, scouting the enemy.
Luckily he has also built a forge and a cannon at his choke, but his goons
are slightly out of position ;[. Using that, -=V=- just walks his dark
templars past the shooting cannon and goons, losing one of them and reaching
DIDI8's mineral line with the other. A cannon is warping there, and -=V=-
tries attacking it, but DIDI8's probes delay him while trying to run away...
the cannon finally warps and the dark templar has to be microed to kill
probes out of it's range.
Nine probes die, before DIDI8's observer
is back and the dark templar dies to goons. DIDI8 is already thinking
ahead and his shuttle with 3 dark templar is on the way to the enemy base.
At this point [EPIsode]:-=V=- has already upgraded to +1 attack and is
starting his first armor upgrade. A shuttle waits for his first high templars.
Storm raid planned...
eye for an eye only leads to more blindness."
shuttle arrives and the orange dark templars rush towards -=V=-'s mineral
line. A defending cannon is taken down immediately and in no time 11 probes
die, before the rest run away to -=V=-'s new nexus at his natural.
Funny, here DIDI8 can end the game by destroying
-=V=-'s robotics facility, but he doesn't know that his opponent hasn't
built an observer yet. To -=V=-'s luck the Bulgarian decides that finding
where the rest of the probes ran is more important... the game continues
DIDI8 leaves one of his dark templar at the
edge of -=V=-'s plateau, and his shuttle with the other two travels towards
the cliff overlooking 9's natural. At this point the Bulgarian expands
too. -=V=- has one cannon to the right side of his expansion nexus, and
one warping amongst the probes. DIDI8 decides not to risk losing his dark
templars, but rather makes some funny movements with his shuttle over
the probes, scaring them away and drawing -=V=-'s attention to this spot.
Meanwhile, the Bulgarian tries to kill some probes that have returned
at -=V=-'s main, with the dark templar left on the plateau. The
Korean has defended his main with a well placed cannon though, and DIDI8's
operation isn't successful.
Next [EPIsode]:-=V=- has a shuttle with two
high templars and a dragoon traveling around the map, and as this takes
some time, let's check out who has the advantage after the painful DT
harassment phase - actually, it is pretty much equal. Both combatants
have an expand running, and at the 11th minute they have almost equal
population with -=V=- slightly ahead and the number of probes being equal.
-=V=- is also ahead in upgrades, 1/0/1 while DIDI8 hasn't even started
upgrading anything yet =].
DIDI8 has placed most of his army at his
choke, and the rest, including two dark templars, is at 12's mineral only.
An observer is placed at -=V=-'s choke, looking for any troops moving
must not fear. Fear is the mind-killer."
-=V=- examines DIDI8's cliff with the shuttle,
and finds 3 defending goons and a cannon below. Hard to drop anything
before losing the shuttle... But this is [EPIsode]:-=V=-, whatever the
situation is he knows how to bring his templars to the enemy probes, right?
-=V=- directs his shuttle to approach the position from a different direction
and drops all the stuff below DIDI8's ramp. While the dragoon and shuttle
are absorbing fire from defending units that arrive immediately, the high
templars are simply walked through to the mineral line and two storms...
kill only one probe, because DIDI8 reacts just in time. He sends all his
probes towards the assimilator, evading the storms. That could have hurt
big time, but instead -=V=- loses the entire drop without causing any
lies in the effort not the attainment."
Now it's DIDI8's turn to harass - he brings
a probe to -=V=-'s cliff and tries to build three cannons there. One of
-=V=-'s observers is watching those attempts, and two cannons are shot
down by -=V=-'s own cannon. The third warps out of range, but -=V=- kills
it with dragoons from below.
this is going on -=V=- also has to react fast to another very unpleasant
surprise - DIDI8 uses the distraction of the cannon vs. goons battle and
drops two high templars in -=V=-'s main, storming most of the probes there
to the death. A storm raid against the storm raider of storm raiders...
[EPIsode]:-=V=- didn't expect such impudence and wasn't prepared at all.
Even with his cannons destroyed, DIDI8 won't
give up the so important cliff, he still has his probe and as the game
progresses he an entire base will be built there... already three better
placed cannons and a gateway(!) are warping. Those cannons shoot down
[EPIsode]:-=V=-'s assimilator, and then they stop doing anything as it
turns out that the minerals are out of their range...
At this point both players simultaneously
expand, DIDI8 to 3's main and -=V=- to 6's main.
"Pick battles big enough
to matter, small enough to win."
-=V=- finds DIDI8's units at 12's mineral
only, and he moves out to try deal some damage. He sends his army towards
12's mineral only, with the high templars in front. All DIDI8 can do is
kill one of the high templars and run away to his ramp, where the rest
of his army resides. Now with both armies close to each other, a conflict
is imminent. While waiting for his +2 attack upgrade, -=V=- shoots down
DIDI8's observer, then he charges. Going into this battle, [EPIsode]:-=V=-
has 9 speedy zealots, 6 goons and 3 high templars, upgrades are 2/0/1.
DIDI8[BG]-) has 16 goons, 1 zealot, 1 archon and 3 high templars, upgrades
The battle starts, storms cover the battlefield
and some fast control takes place. The archon DIDI8 has turns out a good
decision, as -=V=-'s zealots bunch up on it. That and generally the larger
number of units of the Bulgarian turn this battle to his favor... But
the war is far from over. -=V=- tries to run some surviving units away
to 6 , while DIDI8 is chasing him with one high templar and nine goons
that he has left after the battle.
-=V=- survives another hairy moment in that
game, as DIDI8's goons kill two high templars and stop near 6's entrance.
The Bulgarian still doesn't know about the naked expand at 6's main...
At -=V=-'s cliff, DIDI8 has built two goons
and he places them at the edge of the ledge... nothing happens =|. Believe
it or not, it turns out he hasn't got goon range yet. I asked him about
that, and his reply is: "I was wondering why my jars are stupider
than usual, then I realized I forgot to add the vinegar." No comment
Even with both players having the same number
of mining sites, DIDI8 has the advantage now - he has a bigger army and
more probes. Deciding to press this advantage further, DIDI8 expands to
"Fall seven times, stand
will have to do something really special to get back into this game, and
sure he is the right person for this job - two shuttles are already on
their way... one of them is heading for DIDI8's natural at 12, but on
the way it passes right over four orange templars resting below 12's ramp
- -=V=- reacts by unloading a zealot and a high templar amongst the enemy
ones and casts a storm. Three of DIDI8's templars die together with -=V=-'s.
Good exchange. One more high templar and a zealot are in the shuttle,
and they come into play soon - -=V=- drops them close to the mineral line
and the zealot absorbs some cannon fire while the templar casts two storms,
killing a lot of DIDI8's probes.
At the same exact moment, two dark templars
and an archon that the second shuttle was carrying are already ravaging
at 3. Three goons and two zealots are defending, but due to bad observer
placement only the archon dies before the defenders are taken out. The
dark templar remain, killing probes and then starting to attack the nexus.
some of DIDI8's speedy zealots make it to 3's main, the nexus falls -
quite an effective operation by -=V=-. Now all of a sudden the Korean
again has the same number of mining sites as DIDI8, and more probes than
him. On a darker note, DIDI8's range has researched during all the chaos,
and his goons at the ledge of -=V=-'s natural are hitting one of the crystals.
Due to this the Korean has to mine this site with just 7-8 probes from
now on. Yet, DIDI8 isn't satisfied and is producing high templars at the
gateway placed on -=V=-'s ledge. Those will later cast storms and kill
Now DIDI8 decides
to use a shuttle with two high templar that was floating around the 9
o'clock plateau doing nothing after the initial storm raid. He unloads
the templar close to -=V=-'s mineral line at his main, but the probes
flee immediately and DIDI8 cancels the operation. He tries a storm raid
at the 6 o' clock location too, but is denied by a goon and two cannons
there. The Bulgarian rebuilds his nexus at 3's main and decides to wait
for -=V=- to make a move.
"A pint of sweat, saves
a gallon of blood."
But -=V=-'s move isn't of the kind DIDI8
is hoping for - a shuttle unloads a
probe on the cliff of 3's natural and -=V=- starts cannoning the place
up... While multiple cannons are warping, -=V=- is trying to move his
army from 9 to 6 where he needs defense, but DIDI8 blocks his way twice
with his own units. All -=V=- can do with his smaller army is run away.
If DIDI8 engages the Korean now, it will be raining heads, but he rather
continues expanding all over the place - two new nexii are built at 3's
and 12's mineral only.
-=V=-'s cannons at 3's natural warp, and
after some probes die DIDI8 moves the rest to 3's main where his new nexus
has been completed. -=V=- builds some more cannons on the cliff that later
shoot down DIDI8's extractor - 3's natural is completely shut down, with
just one probe being able to mine minerals.
[EPIsode]:-=V=- finally transfers his forces
to 6, and starts a nexus at the natural there. Getting a bit greedy, he
also decides he can take the mineral only. Another nexus is started and
as soon as he has a pylon up, -=V=- warps and warps and warps... seven
cannons. If those things come online, he will have quite a good defense.
Unfortunately, DIDI8 is moving his massive army around the center, and
he stumbles upon all those warping cannons. Indeed he immediately attacks.
"All men have an instinct
for conflict: at least, all healthy men."
The battle that takes place is hard to describe
with words. Even if it is one sided battle with DIDI8's army being more
than twice bigger, it's a real storm explosion - the screenshot tells
I have to note that DIDI8 has absolutely
all of his fifty or so combat units together, while -=V=- has some units
at his main, and some at 6's natural that don't take part in the fight.
DIDI8 has mostly goons with zealot/archon support and templars, while
-=V=- has more melee units - zealots, dark templars and archons, with
some goons mixed in, and indeed high templars. The 2/0/3 upgrades of the
Korean don't help him much against the massive 0/0/1 army of his opponent.
Still -=V=- breaks some of DIDI8's jars and some jam is spilled on the
ground. Then -=V=- cancels all the stuff he was building at 6's mineral
only, retreats to the natural of that location and prays that DIDI8 won't
continue his attack.
The first few times I watched the replay
I was wondering why DIDI8 stopped his attack, now I notice he lost his
observer to all those storms and he is left without detection against
-=V=-'s dark templars. Until new observers are being produced, -=V=- not
only warps some cannons at 6's natural to assist a growing zealot/goon/DT/HT/archon
mix of units there, but also expands to the eastern island.
"Never give in. Never.
Never. Never. Never."
25 minutes into the game DIDI8 is at 172/200
control and -=V=- is at 163/188 with far better upgrades. Just 5 or so
protoss units apart, that appears close... On the other hand though, DIDI8's
macro is really picking up - at this point he has twenty gateways, while
[EPIsode]:-=V=- has nine and later adds two more :(.
DIDI8 is controlling the center of the map, causing real troubles for
-=V=-. Defending both 9 and 6 is a very hard task in this situation. The
Korean is forced to split his army in two and try to transfer one part
of it to 9. As he tries to do so, he is intercepted by DIDI8 and once
again faces all enemy units with just half of his own... DIDI8 easily
wins that battle and charges 6's natural now with observer support.
From this moment on, sadly the game is pretty
much over - [EPIsode]:-=V=- can't do anything now. DIDI8 first destroys
6's natural without much resistance, then notices that 6's ramp is relatively
well defended with cannons and the remaining units of -=V=-. Meanwhile
the Korean makes another of his storm raids, killing most of the probes
at 3's mineral only, even with DIDI8 reacting quite fast. Heh... both
players have some goons stuck between cannons and buildings, but let's
not talk too much about such embarrassing moments ;].
"But man is not made for
defeat. A man can be destroyed but not defeated."
wisely heads for 9 now and starts destroying it's natural, then another
one-sided but spectacular battle takes place for the ramp towards -=V=-'s
main. The Korean is defending with some templars and zealots he built
at his four gateways there, but the whole map is orange now and there
is a constant stream of DIDI8's units arriving.
-=V=- tries surprising DIDI8 by attacking
the center with his zealots and dark templars that were defending 6, but
is denied by goons and good use of terrain and building placement. Retreating
from this battle, -=V=- heads for 9 to try and save it, and that's where
DIDI8's templars on the ledge come into play again, storming the brown
zealots as they pass below ;].
While a big part of his units are destroying
9, DIDI8 is still using every mineral his probes bring him - he is at
his population limit, but uses his money to expand to 9's natural and
-=V=- has rebuilt 6's natural and fortified it with cannons and some templars,
goons, zealots and archons waiting behind. A final battle takes place
with DIDI8's newly built units being poured at those defenses. As the
victorious army that destroyed 9 joins this battle, -=V=- is overwhelmed
and with just his island remaining, he leaves the game.
Great game by both players in my opinion,
a demonstration of creativity combined with skill. The conflict of weird
strats made this game very enjoyable to watch and as big battles were
avoided most of the time, it all depended on the effectiveness of all
the storm raids and sneaky moves. Thanks, [EPIsode]:-=V=- and DIDI8[BG]-)
Without a replay this
game would have been a real nightmare to report. Every time I watched
it while making the battle report, I kept missing some of the drops
and interesting events... I wish replays had a rewind feature.