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Report Rating: 10.0, # of Ratings: 5, Max: 10, Min: 10 Lifetime Rating for King-Lewis: 9.1351
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YeeeeeaaaaaaH ! Here we go again for the
episode 3 of the StarCraft series. I know it took me long
before posting this next episode of this series but its not
because I have not try. I have been trying to set up games
with almost everyone I know on battle.net, but all games were
too short or one-sided. A good game finally come to my
attention recently between Ahscar-X and Casper.... This is the
game I am offering you in that report! Since itís been a long
time between episode 2 and this one, I strongly suggest you go
take a look at Episode
One and Episode
Two before you go on with this one, so you can keep a
track on the great story that is going on here :) . hehehe.
The fact that it took me so long to find a good game got a
positive aspect, I have been able to take lots of screen shots
and I got a shit load of quotes on my hard drive now ! WEEEEE,
so here they are, the top 5 QOTM !!
Good Work ! Oral sex with a barracuda donít sound like a
lot of fun hahaha. Go FOX go ! For those who donít know yet,
KingsNPharoaohs is PoA and MoagHunterJesus is Bob. Stop
logging on gay names guys ! that screw up my screen shots
haha. Oh well congratulations to everyone who say non-sense
stupidity every month thatís helps me a lot ! Okay ! letís get
on with our main event: StarCraft Episode 3.
The moment the
federation feared the most finally arrived. The Zergs, the
most powerful opponent the terrans ever saw, is back and ready
to kill again. The day start as usual on Lost Temple and still
no sign of any zerg activity is detected, when a tower guard
notice a vulture coming back from the north outpost ... "WE
ARE ALL GOING TO DIE !!! THEY EVERYWHERE, EVERYWHERE !!!!! is
yelling the guy in the vulture. That brings the commander
Casper... out of the commande center ...
Casper: Calm down boy, what did you see
Vulture soldier: Commander ... help us
........ZERGS , ZERGS ...... they
Short after the soldier
died from an heart attack, everyone start to hear a loud
insects noises coming from the horizon when the tower guard
alert everyone "INCOMING !!!!!". Commander Casper looks up in
horror the massive zerg swarm standing at the horizon.
Commander Casper: Everyone to their combat
position !! Let's give those bugs a lesson they wont
Cerebrate Ahscar-X: A very smart bug with
a great combination of micro. He is known to always harrass
his opponents to unprotected area or with annoying drops while
he is attacking another area. He have brought many great
victorys to the Swarm and altough he been inactive for a
while, he still got the skillz
Commander Casper...: Welcome to the world
of macro. Casper is one of the best example of a macro player
there is in the federation. He is able to expand enought to
produce mens from tons of barracks while constantly attacking
his opponents. Don't do anything special, he just overwhelm
you with tons of units.
And here we go again with the early builds.
Casper... is starting with a wallin
at ramp. While he is constantly pumping marines from his
barracks, he go strait to starport and build a wraith as soon
as the construction is complete. When the wraith pops out,
Casper is going for some overlord hunting. During
this, Ahscar-X is going with a
pretty standard build order with a fast expansion on the third
hatchery. He build some zerglings and after he scout the
Terran territory and see the wallin, Ahscar-X just decide to power like a
madman. While drones are made from his 3 hatcherys, he slowly
get an hydralisk den up to avoid wraith harrassement and will
eventually get his Lair on the way.
After the wraith is able to eleminate two
unprotected overlords, both players go to take another
expansion. Ahscar-X start an
hatchery at the 9 o'clock mineral only while Casper... is setting up defense to take
his natural expansion. While he is building his command
center, Casper... feel its the time
to start the macro up and he is building 4 new barracks to add
to the 2 he already had. On his side, Ahscar-X continue his powering and is
still pumping drones from his 3 hatcherys while his defense
rely on a few hydralisks. Ahscar-X
also has researched the drop habilty and brought a couples of
hydralisks on his ledge to avoid cliff siege.
minutes later, seeing that Casper... is still not moving from his
base, Ahscar-X continue his whoring
by taking two new expansion. One at 9 oclock natural and the
other and 3 oclock mineral-only expansion. At this point,
Ahscar-X stop the drones production
and making hydralisks all the way. He is shortly after
morphing 9 lurkers to join his hydralisk army. Right after his
lurkers are morphed Ahscar-X is
making his way to the Terran forteress. Before we go on with
the action and since lots of expansion been started lets take
a look at the mini-map.
Heh ok, now that you see whats going on on the
mini-map, lets go back to action because Ahscar-X is moving his hydraslisks and
lurker to Casper... base. In the
same time, Casper... was moving his
troops in position to defend his mineral-only expansion.
As you can see, Ahscar-X tried to burrow his lurkers to close of the
infantry army. All his hydras we dying so fast that when the
lurkers came they were almost all alone to the battle field.
Not even the half of the lurkers army made it to the burrow.
The 3 lurkers that finally were able to burrow were really
hurted and did nothing but a very few damage. Of course with
such an one sided-battle, Casper...
immediatly going for the counter and he move a group of 12
marines to scout the expansions at 3 oclock. That way he is
able to stop the hatchery that Ahscar-X was just started at the main
base of 3 oclock. Casper... bring
more troops in front of Ahscar-X
base and notice the expansion that was going on at the 3
oclock mineral-only. The large numbers of marines are killing
the zerg expansion pretty fast and easily. Ahscar-X couldnt defend against such a
fast counter and was trying to rebuild another sizeable
At the same time, Ahscar-X try to sneak 3 lurkers from his,
still undiscovered expansion at 9 oclock, to the SCV line at
the mineral-only expansion of Casper.... Those lurker arent doing so
much damage because Casper... saw
them coming and scanned as soon as they burrowed. the freshly
new group of marines that we standing there had no problem
dealing with the lurkers.
Shortly after Casper... want to move further in the
zerg main base. But his marines are welcome by a large group
of lurker and 2-1 hydralisk and zerglings. Shortly after Casper... wisely retreat to the entrance
of the zerg base. His plan was to siege Ahscar-X in his base while he takes more
expansions. Casper... land a
command center on his closest island and sent 2 scv to build
command center at 9oclock expansion. This is when Casper... realize that Ahscar-X may not be so hurt after all.
Casper... immediatly bring half the
troops that were sieging Ahscar-X
main base to kill the zerg expansions at 9.
Unfortunatly for Casper... the group of 2-2 hydralisk and
sunkens that were there are easily able to over power the 1-2
marines mostly due to a lack of medics presence. In the same
time Ahscar-X, felt it was the
perfect time to try to break the siege and he move out his
base with hydralisks and lurkers. But Casper... let enought of science vessels
and siged tanks at this place to hold the zerg lurkers. Also,
Casper... have a constant flow of
marines that are coming from his barracks rallied to the
Both players tried the same things shortly after
with the same results. Casper...
sent another groups of marines to destroy the 9 oclock mineral
only expansion and once again the same things happend, the
hydralisks and sunken were able to hold it. Ahscar-X tried once again to remove the
siege in front of his base with the help of flanking hydralisk
from 9oclock, but once again the combination of marines/tanks
and irradiate were too strong for the zerg force. Even tough
this time, some damage were done to the siege. During the
battles, Casper... amused himself
by killing some drones with a irradiated science vessel.
Ahscar-X start another
expansion, this time at the main spot of 9 oclock. That
happend approximatly in the same time he decide to attack
Casper... with 24 hydralisks. Casper... rally points were still leading
his marines to the siege in front of Ahscar-X main base. So when Ahscar-X arrive to the Terran base he
find alsmost no resistance to his hydralisk. That move forced
Casper... to bring back his sieging
force to his mineral only expansion. In same time he was
bringing his force back, he splitted his force using half the
army to help his base and the other to attack the mineral-only
zerg expansion at 9.
Right after this, the constant macro production
of Casper... is paying off because
he is able to rebuild a large army very fast. He send around
36 marines and his 3 sciences vessel to take cares of the
others zerg expansions at 9. At this point i tought that all Ahscar-X was consisting in a lurker and a
few other units but that was because he loaded a sizeable
force of hydraslisks and zerglings in his shuttle and is
dropping the Terran man base in the same time his expansion is
The action was going so fast in the game, i did
not even have time to took a screen shot of the drop. While
Ahscar-X was losing is 9 oclock
natural expansion, his drop destroyed around 6 depots, the 2
E-Bay, the starport and the science facility. After destroying
the natural expansion of 9 oclock, the groups of marines
continue his way to 9 main base and is welcome by a small
group of crax zerglings and three 3-3 lurkers. Without medics,
the marines are unable to kill the lurkers and the expansion
remain for now!. All of Casper...'s
science vessels were destroyed by 3 hydralisk while casper was
busy elsewhere. Earlier i was talking about how Casper... is able to macro while
attacking, well take a look at this. I swear to god, those
barracks light almost never stop flashing !
Things are looking very desesperate now for the
Zerg swarm. Casper... never stop
producing marines from all his barracks. Ahscar-X his running out of expansions
and do not have enought hatcherys to match the marines
After he gathered and incredible army of
marines and medics, Casper..., once
again go to the offensive and send around 24 marines to finish
the 9 oclock expansion while the rest of his marines are going
to attack the main Zerg base.
For a second i tought that the 3-3 Hydralisk
would have been able to hold the 2-3 marines from getting up
the ramp, but the constant flow of units that were coming to
the Zerg main base finally is able to win the ramp. All the
marines who tried to get to the natural expansion were
slauthered by those 3 lurkers and one sunken. For those who
checked the mini-map carefully, we can see 2 things of
interest. The first one is that, Ahscar-X is taking his island and start
to build an hatchery on it. The second thing is those white
dots we can see on the Terran main base. Yep during those
fight, Ahscar-X once again suprised
Casper... with a zerglings/lurkers
drop in his main. Only this time, the problem is that Casper... is also running out of
expansion and will never really be able to remove those
lurkers from his main.
Since he lost all his sciences vessels, and the
tech tree to remake some, Casper...
was only relying on marines and comsat to kill the 3-3
lurkers. And that made those lurkers very effective. Ahscar-X was also microing those lurker
and placed them in positiuons to really annoy Casper....
Right now, both players are in a reconstruction
phase, they both lost all their tech and they also both need
to expand again. While Ahscar-X is
transporting all his drones on his islands, Casper... is taking all the 3 expansions
of the 9 spot. Casper... also built
3 starports at the 9 main base and start producing wraiths and
marines from the barracks he was able to kept at his
Things seems to go once again
pretty well on the terran side, Casper... still got the mining advantage
and he still got enought barracks to rebuild a lot of marines
pretty fast. But, heh, Mr. Harrass himslef strike again with
lurkers!. Thats right Ahscar-X load
3 new lurkers from his island and drop them on the SCV lines
at 9 expansion. Ahscar-X also start
making troops from the 2 remaining hatcherys at his natural
expansion and he morph 8 hydralisks in lurkers.
Casper... have now build a good wraiths
army. after using them to remove the lurkers on cliff, he go
strait for Ahscar-X island. After
easily raping the few overlords in place, the cloacked wraiths
are able to finish the island without being hurt.
In the same time, the wraiths are
killing the zerg island, Ahscar-X
lurkers are making their way to the large group of marines
Casper... have been able to gather
at his mineral-expansion. This time, Ahscar-X dont make the mistake of getting
to close of the marines and he slowly burrow them to lure the
marines in lurkers. Casper... will
run out of comsats at end and one lurkers remain while all the
terran infantry is gone.
During this lurkers fight, and since he once
again reduced to 0 source of income, Ahscar-X have been saving his last
ressources to build around 18 hydras and 12 zerglings from his
mineral. Ahscar-X is only able to
get mineral with long distance mining from his natural
expansion to 3 oclock mineral-only. Unfortunatly for Casper... all he have to fight the
hydraslisk army at the time are the wraiths that were
destroying the zerg islands. But fighting 3-3 hydras with 0-0
wraiths is like trying to destroy a tank with a water pistol.
After destroying the 9 oclock mineral expansion, Ahscar-X go assure himslef that Casper... wont be able to rebuild any
infantry when he send his army to finish the remaining terran
The last 5 hydralisks and one lurker are able to
finish up the few wraiths and SCVs that were on the last
terran working expansion... The terran Federation finally
conceded the lost temple sector to the Zerg swarm as the last
survivors of this epic battle evucuate the area.
Winner: Ahscar-X, cerebrate
of the Zerg Swarm.
Both flash movies are missing so even though the page seems to
still load, don't bother sitting around hoping it'll appear