Tonight after dinner I found myself chatting in the
nohunters channel, banning those stupid spamming bots, getting
killed by Whoop, until Johnny showed up. "hey Johnny!" I cried, and
we ended up with some warm-up games. After we felt confident of the
"exercise" (whoever the 'victim' may be. =]), we took the challenge
from Pitt[ND] and ronin~, who had e-mailed me for a challenge a
while ago. Johnny chose his favorite map, AfterShock, a 6 player
temple, and 4 more people joined.
On the chat screen, there
ling decided to observe this game, so Pitt and ronin formed
an alliance against Johnny and me. While Johnny elected to command
the mighty terrans, and ronin~ chose the powerful protoss, Pitt and
I both went random.
Our locations are as follows.
Johnny and I started off with the exact same build, 8 rax, 9
depot walling-in at our choke. However, I elected to go gas while
Johnny started the construction of 2nd rax soon after my first rax
was finished. Right after my barracks construction was finished, I
immediately started an academy while training a number of marines
for defense. Another barracks was thrown down while Johnny was
building his academy. Our SCV scouting revealed the position of our
foes and shortly found that ronin~ went for zealot/goon/cannon as a
strong frontal defense at his choke, while Pitt went early gas for
fast tech with 2 gates at his choke.
Seeing such an advantage, we decided to go after Pitt
together with a grand total of 12 marines, 8 bats and 6 medics with
stim. Zealots were fried by the bats and the remaining dragoons
could not hold much longer. Reinforcement from ronin, which
consisted of a number of zealots, repeled most of our remaining
attack forces, leaving about 2 marines and 1 bat with 6 medics left.
I immediately went after Pitt's peon line, but the swarm of probes
fended off the intruders with 3 losses. At this point, Pitt already
had his templar archive finished, but when the 2 DT popped out,
Johnny's reinforcing firebats were just pounding on the pylon
supporting the twin gate. One com-sat got rid of the threat of the
invisible blade. After destroying that lone pylon, Johnny tried to
advance to Pitt's peon line, but 3 well-placed cannons secured
behind structures drove the threat away.
Seeing the advantage of our first attack, Both Johnny and I
decided to expand: I went for my natural, while Johnny did his
infamous CC float to the island expansion just below his main.
However, a DT assassinated my hard-working SCV that was constructing
the CC. I immediately ordered my squad of infantry to secure my
other SCV's which were commanded to build a turret to give detection
and bunker there for further security. 1 more com-sat bought me the
time to finish the turret while the templar from the dark side fled
and lick his wounds.
At this point, Johnny employed his favorite tactic: mine
containment. He mined almost all the expansions and exits of our
foes, while my marines were patrolling the remaining ones. Our
com-sat revealed that ronin was going for a qualitative reaver drop:
twin reavers in a speed upgraded shuttle. Thanks for the recon of
the com-sat, I sieged 2 tanks around the CC at my main and
surrounded it with depots except from one side so no zealot/reaver
can reach it. =)
ronin~, however, chose to drop Johnny's main from an
unpredictable angle and the explosive scarabs took several lives of
the poor SCV until the tank drove away the threat. Nonetheless,
Johnny and my wraiths were unable to kill the fleeing speedy
shuttle. Johnny and I expanded again: I took the other natural
beside mine, and Johnny took his natural. Our com-sat also revealed
the expansions of our enemies.
Now the expansions are as follows:
At some point in time, our observer lagged out. But anyways,
we tried to destroy our enemies' expansions before they can mine
much. While Johnny launched a nuke at ronin's choke from across the
island for distraction, Pitt's expansion was dropped several times
with limited success. Along with cannons, the templar was proven too
strong as a defense in islands. In fact, some templars had tried
psi-raid out of no where in the middle of the map. We derived a
solution: speed upgraded vultures! After mining the middle, I found
that they are excellent tools to assassinate the fearful templar
even when he was escorted.
Our enemies fed up with our numerous attacks and decided to
launch their own. A great number of zealots and templar were sent to
Johnny's undefended natural when he was attempting to expand again
at the 9 o'clock starting position! Fortunately, I was still
commanding a number of firebat squadrons and the precious vultures!
They were barely able to remove the threat with loss of many human
ronin~ decided to drop his reavers again, now at my mine-out
main. In order to secure his reavers from our wraiths, several
corsairs and an observer was protecting the reaver from the sky. But
thanks for my depots stopping scarabs from damaging my lone tank,
they were only able to destroy 2 depots until Johnny's wraiths
arrived. Johnny's com-sat reveal the lone observer, and after the
detection was demolished, the corsairs cannot fight against strong
missile fired by the invisible wraith pilots. Learning that Johnny's
wraiths cannot chase down the speed-upgraded shuttle, I hid my
wraiths and intercepted the defenseless shuttle on its way. Phew
shuttle finally gone.
Learning from Johnny, I float a CC to my island expansion on
my right and started my triple nuke plans. With the aid of a SV, I
dropped 3 marines, one tank and one pre-cloaked ghost at ronin's
island expansion, and nuked the nexus while matrixing my 2 marines.
Johnny immediately EMP the nexus a coupla seconds before the nuke
fell, and the nexus was blown to oblivion. =)
At the same time, Johnny launched a nuke at ronin's
unsuspected main. The angered protoss found their opportunity at
Johnny's new defenseless expansions at 9 o'clock and dropped 8
zealots there. They proceeded to cause havoc to the poor SCV's
mining hard and the CC was forced to lift. They proceed to my 2nd
expansion which was covered with an empty bunker. Hoping the bunker
would scared away our foes, and to my dismay, I was forced to lift
my CC too in front of the psi-blade of the brave zealots who ignored
the puny empty bunker. =( Finally, wraiths and more bats arrived to
save the day, but not before the lose of numerous SCV's. The
devilish templars also stormed a number of our wraiths!! In revenge,
I nuked ronin's nexus at his main after Johnny nuked it once before.
To much of our joy, the nexus was blown up. =)
Johnny and I rebuilt our expansions and defense while a
number of random nukes were dropped. Johnny also dropped a nuke at
Pitt's only expansion which removed most of the defensive cannons. I
immediately reinforce Johnny's attempt by dropping 1 tank, a vulture
and a ghost there. Despite my order on the dropship to discard the
tank first, the stubborn transport dropped the ghost first before I
could matrix it. Well, 3 shots from cannons kill the poor
defenseless ghost, so no more fun for nukes; but my matrixed vulture
and tank was able took out the templar and the remaining cannons. We
knew that the game was ours after the nexus fell.
After our nukes dispatched Pitt's defense at his choke,
Pitt[ND] and ronin~ declared "GG" and promptly quit. Wohoo! Terrans
- Speed upgraded vultures are great tools to assassinate
templars and DT (with mines).
- For Terrans drops, always drop the tank first then matrix it.
It can absorb substantial cannon fire and buy you enough time to
drop your other supporting units.
- Drop a pre-cloak ghost at enemy base from behind almost ensure
a 100% chance of successful nukes.
- Waahoo! Terrans power!!
- The fearful terrans is the nuking terrans.
Just a kwel scene of OTHER games with Johnny:
enemy expansion attempt