| #1 NotJim reply |
| On Report #5 - Terran+Protoss vs Protoss+Protoss |
Thanks, Greth! And a late one to you. :P
17 May 2008 |
| #2 Landon Fox reply |
| On Report #6376 - X-COM: For The Win |
Well, I haven't been to Battlereports.com in a while and I come back to find this beauty! Very nice series.
I know a bit about XCom, so if you don't mind I thought I'd just give you a few tips. Some of them are minor spoilers, so if you don't want them, don't read.
- The medium ships you see are supply ships. They are the one's most often used to run supply missions. (go figure!) If you follow one and watch where it lands, it will show you where any alien bases are. Furthermore, as long as a base exists, the supply missions will be run. The UFO's will flow. It's about $2,500,000 in loot for an intact supply ship. Yummy!
- When you shoot down a UFO, you blow up the engines. No engines means no Elerium-115. Also, you usually get twice as much cash value out of the loot when all the gizmos are intact. If the UFO is running very slow over an area, it will often land nearby. It's more risky than shooting it down, but the rewards can be worth it.
- Your interceptors are poorly equiped. Your best weapon right now is the Avalance missile. It doesn't do as much total damage as the stingray, but it's long range let's you engage UFOs outside of the range of their weapons. The Plasma Cannon is even better for this. With Plasma Cannons and cautious attack mode, your interceptors can take on anything but a very large UFOs. You'll need a Avenger for those juggernauts and expect to be out for a month of repairs. When the aliens care enough to send the very large UFOs, I let them do whatever they want. If they are going to do something besides looking intimidating, they'll have to land. Then I can assault them directly and score a cool $4,000,000 in loot.
Oh, feel free to use my name as a soldier. I favor heavy use of RPG's, and would be delighted to carry a rocket launcher into combat for you. |
| #3 Shane reply |
| On Report #6357 - The Bestest 3 Way FFA Ever (VidRep) |
| Very funny, mostly because it seemed like it could happen to anyone at anytime. Pro games may be better to watch, but games like this are funnier. |
| #4 Dialtone_ reply |
| On Report #6374 - X-COM: Live |
I always knew I'm a survivor! I think this being (roughly) two billion pages long is stopping people from rating since they'd have to read it first. I was always an xcom-apocalypse fan, the improvements between the old games and apocalypse where huge and made for a much more fun experience.
And matt, they're actually rocket propelled massive butterfly catchers. The very best in anti-ufo tech. I only just now noticed the mouseover on the bases to show the structure, nice touch. |
| #5 Raiderlover reply |
| On Report #6043 - Writing History: part 3 |
| Raider is good people! We should have a Raider fan club! |
| #6 RaiderLover reply |
| On Report #6336 - The New Age of StarCraft |
| I loooooooooooooooove Raider! |
#7 reply |
| On Report #6378 - My TSL Journey: Part 2 |
I agree very, very strongly with Raider on this point, and that's rare as hell. As a reader I don't want to keep checking back on a report and seeing little updates. That's okay when you're actually progressing through a game, bit by bit, but in this case I don't agree with it.
Still, I give props to any author of any new br. |
| #8 BeRzErKeR reply |
| On Report #6376 - X-COM: For The Win |
No action for me?
That makes me a sad panda.
:( |
| #9 BeRzErKeR reply |
| On Report #6374 - X-COM: Live |
Yay! I survived!
I even did something useful. . . marginally. . . once.
Well, we can't all be superstars. |
| #10 Raider reply |
| On Report #6378 - My TSL Journey: Part 2 |
Apparently, I missed that part as well. Really not a fan of work-in-progress reports. Just write the whole thing and be done with it. I'm going to add stuff later so keep checking out this one BR seems annoying. If I had read that, probably would have voted for a 5.
Also, promise of more games to come does not make description of the ones already there any better... |
#11 reply |
| On Report #6378 - My TSL Journey: Part 2 |
GJ on failing to read, dag. ;p
"Enjoy what you can out of this and, again, I'll update a few more games to this report so please don't rate it until I say it's ok." |
#12 reply |
| On Report #6378 - My TSL Journey: Part 2 |
| Agreed with Raider. This is a six to me, barely. This report was exceptionally short, devoid of passion or any descriptions of the battles. Meh. |
| #13 Krael reply |
| On Report #6376 - X-COM: For The Win |
Update is delayed until semester finishes winding down and the last minute panic of doing everything at the last moment that I've been procrastinating all semester subsides.
Sorry for the wait, but it'll probably be 2 weeks or so until the update. I'll make up for it once the semester finishes in mid May. |
| #14 Raider reply |
| On Report #6378 - My TSL Journey: Part 2 |
A quick read. I enjoyed reading about the arbiter use vs zerg.
The whole thing though was very brief and had a air of being done as an afterthought. There was no description of the battles at all, just a mention of the fact that they happened. It was also somewhat hard to follow what was happening where on the map. Maybe it was your writing, but the games also seemed below average.
Overall, a very average reports.
6. |
| #15 Reziel reply |
| On Report #6360 - RCT: Forest Frontiers |
I'd definitely like to read another one of these :)
I never realized that putting frilly decorations around rides like that actually mattered much for park rating, but I was apparently wrong, as you got way higher rating than I did when I played that game. Decorations just seemed like such a hassle :D |
| #16 TerranMenace reply |
| On Report #6378 - My TSL Journey: Part 2 |
| Don't worry JV, he still has to update it. |
#17 reply |
| On Report #6378 - My TSL Journey: Part 2 |
way to prevail in the rematch!
This report was missing terran players though. =( |
| #18 Razoriel reply |
| On Report #6376 - X-COM: For The Win |
| Any news on the progress of the next update? |
| #19 TerranMenace reply |
| On Report #6378 - My TSL Journey: Part 2 |
Well when you delay zergs expo for that long hes put so far behind that his only option is some kind of a quick all in build in an attempt to atleast get back in the game. That or a drone rush. :P
As for the second game I like your arbiter usage. It should work alot better with 5-6 cosairs that have +1 to kill ovies/scourge and zerg never really expects it. If you want to be even more annoying, add a few (1-3) dark archons for maelstorm and laugh as psi storm, maelstorm, and stasis decimate zerg armies. Reavers can work great with arbs as well. |
| #20 Psyonic_Reaver reply |
| On Report #6378 - My TSL Journey: Part 2 |
| I really didn't expect him to go all in Zergling. My fault for not scouting better and//or expecting it. |