|"Ensnare templars, plague archons. Zerg magic at its finest"|
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Ladies and Gentlemen, this week's player for Rook's Corner is none other
than Ahscar-X. Ahscar is a legend in NWTR and to a lesser extent in nohunters. I have quite a few painful memories of
getting handled like a newbie by this fine player. He's had a ladder high of
over 1440, and played such greats as Xd'sGrrrr.... and Crazy~Jim~Lizard.
Ahscar was selected for this week's interview and battle report because of
his great skill and the large number of Battle Reports he appears in, as well as his own
short of reports he wrote when he was holding his own daily
tournies this summer. You can check out the accompanying battle report of a recent Ahscar game
Mark4: Let's get started with the basics Ahscar, Name?
Ahscar: Lim Seang
Mark4: Place of residence?
Ahscar: At Georgia Tech in Atlanta, Georgia
Mark4: What are you studying there?
Ahscar: Electrical Engineering Student
Mark4: What was the most memorable game you played?
Ahscar: My games with CrazyJim
Mark4: So how did the games with Crazy Jim play out?
Ahscar: Well, i won the first one protoss vs protoss, and he beat me the
game him protoss vs me terran.
Mark4: What did you change in your play style to go from 1200 to 1400+
Ahscar: Well, the change came when I played X'ds~Grrrr...
Mark4: Whoa! You played Grrrr? Tell me about your games with him.
Ahscar: Yep he smurfed me the first game.. i think i was 1245 or so and I
a rematch because I felt I could win.. but i saw his rating was 60 off
mine and I wasnt too sure that i'd win so I told him I was going to relog,
but he volunteered and relogged and there he was. The first game was toss
vs toss where he just ran me over with expansions and goons/carriers, his
micro was unbelieveable, and it was impossible to really get a good psi on
his carriers cause he had some awesome carrier dancing.
The next game he rushed me with a solid 8 -10 marines i was toss and he
saw that i had enough zeals so he backed off, both of these games were on
Proving Grounds, anyways he comes back minutes later with bats and some
medics and the same 10 marines and ensues to kill all my 7 zeals and
finish my main, I had an expansion up but the game was basically over.
Mark4: So what was the basic lesson you took away?
Ahscar: The most important thing i got out of the Grrrr... game was how he
me that terran are a good solid race and to be aggressive, so from here on
I just started playing as terran all the time and always doing a solid
marine rush. After the game grr also told me that I shouldn't expand or
tech unless I really needed it or that I felt safe and had some type of an
edge to do so.
Mark4: Tell me about the 8 marine rush build orders vrs the races.
Ahscar: Well if i know they are toss or zerg that has taken his natural I
generally go 8 depot 10 rax 13-14 rax 15 depot and then gas and academy
when the refinery is about half way done.. if i do it right i can have 8
marines and stim in reasearch as i am leaving my base and stim about done
as I reach my destination. Oh, i also bring a pair of scv's with me just
in case I scan and see the need for turrets or bunkers, and they also make
good blockers when going up ramps, anyways back at the base i train a few
medics which should reach the attack ground as i am engaging the
If i find a terran I generally go rax on 10 and gas on 11 and prompt for
wraiths and tanks
and if it's a zergie who does early lurker, I replace the second rax with
earlier gas and facts for tanks w/o seige and range for my marines
These are guidelines for what I do, but I am not hesitant in doing things
a little different depending on what my opponents do.
Mark4: What do you think of heavy metal?
Ahscar: I really dont like it, it kinda sets you
in a trench to where you are concentrating on ground based attacks, i
defintely prefer marines and medics and bats. But don't get me wrong, I
will eventually pump tanks out of 3 facts and if i see sairs i will add a
couple more for goliaths, but in the early game i feel that 2 rax is the
way to go.
Mark4: Game one you led off with a 4 zealot drop. What do you think of turbo
goons/observers and reaver first build orders vrs that?
Ahscar: Well it was a quick four zeal drop and if he went goons first, he'd
probably only have 2 or 3 goons and with some decent micro you can deal
some good damage and send his base management into chaos, and in that game
I also stopped building zealots after my first four and prompted for goons
with upgrades and an observatory for dt's.. ok if he went reaver first i'd
just call my guys back and wiait for the goons to get transported over and
the zealots would just help deal some damage to buildings/probes etc after
the reaver is taken care of.
Mark4: Game two Lewis was on to you. What should you have done to stop that
Ahscar: I should have put up a pair of sunkens, and i also didn't expect to
those two firebats, it was me being lazy and bad scouting.
Zerg=My worse race
Mark4: Game three you had some crazy marine micro. Most people would have
the rush to the dts. What were the key factors for you on that game?
Ahscar: Well the third game i did my standard marine rush and the key was
I had on his base where i saw the archives and started an engineering bay
sent an additional scv with my troops just incase the first one died.
During the attack i engaged with marines first and stimmed the bats in the
back, and had my scv blockign with medics, that way the bats wont get hit
at first and i can do optomal damage. Yes I was down to one firebat at
the end of the first battle but my turret was up and more marines
arrived, i just proceeded to bunker and finish him off. I think if he did
get that cannon up i'd probably back up a little bit and bunker up out
side his base and send tanks in.
Mark4: Thanks for a great interview and some well played games Ahs!